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2D Computer Game Making

Using a tool called Stencyl which allows each child to learn coding without the need to learn all of the nuances of a syntax based programming language, students can focus on the game logic and behaviour of the characters in the game.No experience with Stencyl is needed, if you already know Scratch that will be great, you'll be well placed to make some more advanced apps.

2D Computer Game Making

Week 1: Introduction to game making and the Stencyl tool - Build a very simple platform style game to enforce the concepts and become familiar with the tool.

Combine theoretical elements of game design which cover topics such as:

  • * Menu systems - creating a nice usable flow for a game
  • * Scoring - how do we provide incentives for our game user
  • * Asset creation - What tools do we use to create assets, what is the process of bringing them into our game.

We can cover more high level theoretical topics such as:

  • * Gravity
  • * Collisions

We then spend the session building a platform style game, which will use aspects of the topics we covered.

Depending on time we can look deeper into the behaviours of our game actors, these are things like controlling how they are removed from the screen, how to transition from scene to scene and build custom behaviours with the block based coding interface.

2D Computer Game Making

Suitable for: Years 6-10

Duration: 2 hours 30 mins 
Delivery: Excursion to Building Block Studio

Computers & Software included: Yes all resources are provided by Building Block Studio.

Class size:  (ie, max 10 students per group)