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2D Computer Game Making

Learn how to design and program different 2D style games for mobile devices or desktop computers. Building Block Studio will guide each student through game design theory and building their creation.

Using a tool called Stencyl which allows each child to learn coding without the need to learn all of the nuances of a syntax based programming language, students can focus on the game logic and behaviour of the characters in the game.

No experience with Stencyl is needed, if you already know Scratch that will be great, you'll be well placed to make some more advanced apps.

Platformer Style Game

2D Computer Game Making

Introduction to game making and the Stencyl tool - Build a very simple platform style game to enforce the concepts and become familiar with the tool.

Combine theoretical elements of game design (15 mins) which cover topics such as:

  • * Menu systems - creating a nice usable flow for a game
  • * Scoring - how do we provide incentives for our game user
  • * Asset creation - What tools do we use to create assets, what is the process of bringing them into our game.

The rest of the session is spent working on a space invaders game.

We cover more high level theoretical topics such as:

  • * Gravity
  • * Collisions

We then spend the session building a platform style game, which will use aspects of the topics we covered.

We look deeper into the behaviours of our game actors, these are things like controlling how they are removed from the screen, how to transition from scene to scene and build custom behaviours with the block based coding interface.
We start to design a personalised game of the student's choosing. (This will be limited to achievable games over a 2 week period).

On the final week we will continue to work on the student's game, with the goal of making it playable on a mobile device (if designed for one) or a desktop computer.
At this point the student should be familiar with the tool and process to build out the game, they can use the inbuilt behaviours for gameplay and be able to look inside these to find reusable code and inspiration for coding their own logic and behaviours.